Promotional submissions that exceed "2 per 1 per 1"ĭuplicate results posts for the same individual match will be removed. KOR-CHN Invitational League 11: Sea vs XiaoShuaiĭeceptive links to shock sites, malware, etc KOR-CHN Invitational League 12: Tank vs JeDi To hide spoilers use format: (/spoiler) ( details)īattle of the Beehive 2: The Second Sting! Green verification check mark guide and verified users list For basically 2 decades.Use the "Filters" menu across the top to tailor the content here. That's a one and done job, Starcraft had no "developer" on it. The last "proper" patch came out in 2001, next, a few small changes related to installation around 2008(basically migrating it to their online platform). It was a team put in there just to keep it afloat, remember, Starcraft had 0 patching/development/support for practically the last 18 years. But the dev team is already as small as it can possibly be, and is just barely large enough to be able to keep up the competitive part of the game. Like it or not, the audience for "pro Starcraft" is immensely larger than your audience of "casual player who plays the campaign sometime", and Remastered was a tribute for them.Īs for "they could include X or Y, and then just have a tournament mode", yes they could. They did make a game that's Starcraft, but with improved controls, and all those bugs fixed. You can't change a game's rules and call it the same game. "fixing" those or "improving" them would in effect change the rules of the game. The game that has survived as an esport for 20 years so far, the single longest game to do so has a lot of "rules" that weren't intended by the developers, but were simply bugs or limitations in the programming. All the things that you would normally consider "bugs" or "limitations" have become the game. Increased field of view(or, at least, drastically increased) wasn't added for the exact same reason the 12 selection limit wasn't, or why the pathing of units wasn't. Grossly larger, or even just being almost twice as large field of view would make an insane difference. In that light, it's impossible to say that incomparably efficient control mechanisms wouldn't change the game. In fact, the core of it is being able to execute stuff. Starcraft is a very technical, execution heavy game. Another key difference is that nowadays everyone has a 16:9 screen, barely anyone has anything larger, meaning those that do would be at an advantage. 21:9 is almost twice the original screen size, it's almost putting one extra monitor in for one guy, I won't buy it that that's not a meaningful increase. They judged that the switch to 16:9 wasn't a gamebreaking change with the slightly increased field of view, and a necessary evil, so it got it. r/wow /r/diablo /r/hearthstone /r/heroesofthestorm /r/overwatch Same- and similar-topic submissions that exceed 4 per top 25 Use the "Filters" menu across the top to tailor the content here.
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